Clmbr UI

2/10

Climbing machines were seen as confusing and outdated, even though they were a key part of conditioning for certain competitive athletes, like Lebron James. CLMBR set out to reinvent the climbing machine by reimagining the hardware and interactive experience.

As lead designer of the machine app UI, I oversaw development and design of all screens and states of the app. Different visualization modes were created that use the length and speed of the user's movements.

These visualizations allow them to focus on specific parts of their workouts, such as stroke length and tempo. The design emphasizes the rhythm and energy of the classes to create a rich and unique experience.

Designed at Cactus.

2/10
Clmbr